La Bibliothèque de Neverwinter Nights
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Baldurien
L'homme qui chutait sur le macadam
Inscrit le: 12 Sep 2002
Messages: 14065
Localisation: Quadran Alpha
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Posté le : 21/10/2004 20:10:27 Sujet du message : CEP 1.50

Pour accompagner le patch 1.64 sorti il y a peu, le CEP passe en version 1.5 avec un gros téléchargement disponible en plusieurs versions : le gros pack qui contient tout, et le patch qui permet de passer de la version 1.0 à la 1.5. Pour ceux qui s'intéresseraient au CEP, on peut trouver sur le site de Bioware une liste des différentes possibilités de la "bête".


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Gribouille
Acolyte
Inscrit le: 29 Déc 2003
Messages: 35
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Posté le : 23/10/2004 16:39:41 Sujet du message :

Les changements apportés par le patch 1.5 du CEP : (extrait du readme)


Citation :
**************
* Changes *
**************

* v1.50 *
- Updated base files to be compatible with version 1.64 of NWN.
- Fixed the corrupt column in Line 73 of baseitems.2da. Shifters should work again.
- Fixed shadow problems with heads - Loki spent countless hours on this thankless task and they should all be immune to this problem now.
- Added a 4th color weapon for every item in the hak. Note that for some weapon components this is the same as color 1. In the future component 4 may change to a darker version of that component (so be forewarned) but we felt it was important to include all models to avoid problems with missing weapon pieces.
- The Brownie stats were a bit off - these have been adjusted. The Brownie .bic files on Bioware's site now work in multiplayer games.
- CEP Crafting Script fixes- this includes the fixes from 1.01 plus the new team-duplication fix. Also should prevent the extraneous message being sent to players.
- Fixed a lot of inventory and shield icons that had been saved as compressed tga files; hopefully this will ward off some of the crashes some players get with certain video cards.
- Added short Wemic robes where possible!
- Brownie robes were updated with Lisa's latest release.
- Created a soundset for house cats so that they no longer sound like lions.
- Updated soundset.2da so that the padded lines do not show as npc voices for chargen.
- Defined APPEARANCE_TYPE_ZEP_ constants for all monster appearance types (for example, for GetAppearanceType comparisons). See zep_inc_monster.nss for details.
- Lisa's Holdables had been updated since the initial release - now includes all changes
- Updated *all* scripts, from crafting to monster scripts to placeables, to make use of TLK file entries for text so CEP can be easily translated in its entirety
- Fixed a couple of portrait files that were either the wrong size or saved with incorrect tga options.
- The staked out man's hair is no longer translucent and his walkmesh better reflects his body.
- Updated the CEP Players Guide, CEP Builders Guide, and CEP FAQ.
- Created a CEP Credits document that is part of the standard package to make it easier to find where credit is due.
- Added proper use nodes to the megalith placeables.
- The Restless Dead should now rise again after being destroyed (25% chance).
- Fixed many problems in the way the demilich scripts were implemented.
- Included some tweaks to the Owlbear as provided by Autonymous. Fixes some minor issues but does not yet address idle animation problems.
- Satyrs and bovines should now have hoof footstep sounds. The mechanical spider and other creatures with custom soundsets now work as well (This was a problem with the engine that was fixed in v1.64 of NWN).
- Fixed the skybox and fog clipping value in the CEP Open Day module.
- Updated the walkmesh for the Cluttered Desk to better fit its shape.
- Backed out the updated beholder from patch v1.01b. Remind me to leave well enough alone next time.
- Took the light emitter off of the "Tree, Big" placeable under “Paint Placeable Objects – Custom – Parks & Nature – Vegetation – Trees – Summer” so it no longer gives off light in the dark.
- Tweaked the CR of the Mariliths to better match canon (although they are still kind of low considering how powerful these babies are).
- Fixed the shadow effects on the placeable 'Alchemist's Albemic'.
- Created hi-res versions of several Release 1 lo-res creature skins (Cooshee, raccoon, etc.)
- Fixed incorrect portraits on 36 placeable blueprints
- Fixed the pfh2_head143 (large human phenotype) so that the veil is texture mapped to material and not to a face)
- Includes the spells.2da fix for the problem introduced in NWN v1.64

- ADDED NEW CONTENT. The CEP is up to date with nwvault as of Sept 1, 2004
- Added DLA's Treants and gem golems
- Added CODI's Osyluth and Maugs
- Added a slew of new inventory icons (books, etc.) and inventory items (e.g., holdable book and torches)
- Added new clothing and armor including hauberks and hides
- Added new weapons (Maug weapons, manriki-kusari)
- Added new shields
- Added new creatures
- Added new placeables
- Added new portraits.
Dernière édition par Gribouille le 24/10/2004 21:44:51; édité 1 fois
 
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Baldurien
L'homme qui chutait sur le macadam
Inscrit le: 12 Sep 2002
Messages: 14065
Localisation: Quadran Alpha
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Posté le : 23/10/2004 21:49:09 Sujet du message :

Merci pour le listing des différentes mises à jour offertes par le patch.
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